Tusk

Innate Facets Talent tree Base stats Skills Lore

Innate

Bitter Chill
Ability: Passive - Affects: Enemy Units

Applies an attack speed slow on all enemy units within the radius.

This ability levels up with Tag Team or Drinking Buddies.

Facets

Tag team
Tusk's third ability with the selected facet.

Creates a negative debuff aura around Tusk, causing enemies that are attacked under it to have reduced movement speed.

Conditionally grants ally units attacking the debuffed enemy unit bonus physical attack damage.

Drinking buddies
Tusk's third ability with the selected facet.

Reaches out to tag an ally unit and pulls them closer. Grants both Tusk and the tagged ally bonus movement speed and attack damage once tagged.

Talent tree

-8s Snowball Cooldown 25 12% Walrus PUNCH! Chance
+75% Walrus PUNCH! Critical Damage 20 -6s Ice Shards Cooldown
+120 Snowball Damage 15 +325 Health
+0.75s Walrus PUNCH! Stun Duration 10 +25 Tag Team / Drinking Buddies Damage

Base stats

Tusk
Tusk
Hero Complexity (1)
23 + 3.9
23 + 2.1
18 + 1.7
Grants the following bonuses per attribute point:
+22HP and +0.1HP regeneration
+1 Main Attack Damage
+0.17 armor and 1 attack speed
+12MP and +0.05MP regeneration
+0.1% base magic resistance
4.83
Armor
(807.41 EHP)
26.8%
Magic Resist
(855.19 EHP)
50 ‒ 54
(52 Avg)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (123)
Attack Speed
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.36 + 0.64
Turn Rate This unit takes 0.15s to turn 180°.
1800 / 800
Default
Gib Type
2013-02-14
Released
2010-12-24
(v6.70)
Competitive Span
2013-04-25 — Present
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